About 3 months ago, Patrick Moberg started experimenting with various iOS interaction designs as part of the hacker in residence program. We didn’t set out to build a game, but quickly realized there’s a desire for well designed mobile entertainment so that’s where we focussed. Patrick worked for a few weeks to build something that looked beautiful and provided you some level of stimulation. After a few days playing one of the initial concepts, we were all completely hooked. Several betaworks employees and their partners clocked hours and hours of playtime off a fairly rudimentary pilot. Over the next few months, we refined the scoring, design, and overall aesthetic to come up with what we simply call Dots - a game about connecting.
As you play you earn “dots” which is the game’s currency for advanced powers. You can earn these by playing or via in-app-purchases, but both routes produce the same outcome. One of the principles Patrick established from the start was to never take advantage of players — so you can always earn your way to powers if you don’t want to pay for them. You’ll never reach a point in the game where you have to shell out cash to keep playing or advance.
We think it’s simple, beautiful, and fun. Give it a try and let us know what you think.